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Some Things We've Learned in 5 Years

Release Management Mountain

It’s hard to believe it’s been 5 years already! That’s right, Plastic Fern Studios has been around for more than 5 years now working on some of the coolest games with some very cool people and we’ve learned a ton (both good and bad) from these experiences and thought it would be worth sharing a few. I tried to pick some different aspects from development to how I run this company from a value standpoint and hope you find it interesting. Thanks for all the support!
Jay Fernandes, Director

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What Does a General Timeline Look Like?

We've created a general timeline to help developers plan ahead and schedule accordingly for what they might need. Our services can start as early as the planning stages with developers, all the way through post-release and everything in between.

Our flexibility and vast experience can be helpful for short-term or well as long-term needs, to ensure your game gets to where it needs to be-- in the hands of the players!

What release management is and isn't


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